486 lines
No EOL
20 KiB
Markdown
486 lines
No EOL
20 KiB
Markdown
# The `__generator` helper
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The `__generator` helper is a function designed to support TypeScript's down-level emit for
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async functions when targeting ES5 and earlier. But how, exactly, does it work?
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Here's the body of the `__generator` helper:
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```js
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__generator = function (thisArg, body) {
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var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t;
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return { next: verb(0), "throw": verb(1), "return": verb(2) };
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function verb(n) { return function (v) { return step([n, v]); }; }
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function step(op) {
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if (f) throw new TypeError("Generator is already executing.");
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while (_) try {
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if (f = 1, y && (t = y[op[0] & 2 ? "return" : op[0] ? "throw" : "next"]) && !(t = t.call(y, op[1])).done) return t;
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if (y = 0, t) op = [0, t.value];
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switch (op[0]) {
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case 0: case 1: t = op; break;
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case 4: _.label++; return { value: op[1], done: false };
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case 5: _.label++; y = op[1]; op = [0]; continue;
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case 7: op = _.ops.pop(); _.trys.pop(); continue;
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default:
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if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; }
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if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; }
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if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; }
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if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; }
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if (t[2]) _.ops.pop();
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_.trys.pop(); continue;
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}
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op = body.call(thisArg, _);
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} catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; }
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if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true };
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}
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};
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```
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And here's an example of it in use:
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```ts
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// source
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async function func(x) {
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try {
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await x;
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}
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catch (e) {
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console.error(e);
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}
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finally {
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console.log("finally");
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}
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}
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// generated
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function func(x) {
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return __awaiter(this, void 0, void 0, function () {
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var e_1;
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return __generator(this, function (_a) {
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switch (_a.label) {
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case 0:
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_a.trys.push([0, 1, 3, 4]);
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return [4 /*yield*/, x];
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case 1:
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_a.sent();
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return [3 /*break*/, 4];
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case 2:
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e_1 = _a.sent();
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console.error(e_1);
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return [3 /*break*/, 4];
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case 3:
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console.log("finally");
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return [7 /*endfinally*/];
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case 4: return [2 /*return*/];
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}
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});
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});
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}
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```
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There is a lot going on in this function, so the following will break down what each part of the
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`__generator` helper does and how it works.
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# Opcodes
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The `__generator` helper uses opcodes which represent various operations that are interpreted by
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the helper to affect its internal state. The following table lists the various opcodes, their
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arguments, and their purpose:
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| Opcode | Arguments | Purpose |
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|----------------|-----------|--------------------------------------------------------------------------------------------------------------------------------|
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| 0 (next) | *value* | Starts the generator, or resumes the generator with *value* as the result of the `AwaitExpression` where execution was paused. |
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| 1 (throw) | *value* | Resumes the generator, throwing *value* at `AwaitExpression` where execution was paused. |
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| 2 (return) | *value* | Exits the generator, executing any `finally` blocks starting at the `AwaitExpression` where execution was paused. |
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| 3 (break) | *label* | Performs an unconditional jump to the specified label, executing any `finally` between the current instruction and the label. |
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| 4 (yield) | *value* | Suspends the generator, setting the resume point at the next label and yielding the value. |
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| 5 (yieldstar) | *value* | Suspends the generator, setting the resume point at the next label and delegating operations to the supplied value. |
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| 6 (catch) | *error* | An internal instruction used to indicate an exception that was thrown from the body of the generator. |
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| 7 (endfinally) | | Exits a finally block, resuming any previous operation (such as a break, return, throw, etc.) |
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# State
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The `_`, `f`, `y`, and `t` variables make up the persistent state of the `__generator` function. Each variable
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has a specific purpose, as described in the following sections:
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## The `_` variable
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The `__generator` helper must share state between its internal `step` orchestration function and
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the `body` function passed to the helper.
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```ts
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var _ = {
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label: 0,
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sent: function() {
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if (t[0] & 1) // NOTE: true for `throw`, but not `next` or `catch`
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throw t[1];
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return sent[1];
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},
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trys: [],
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ops: []
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};
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```
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The following table describes the members of the `_` state object and their purpose:
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| Name | Description |
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|---------|---------------------------------------------------------------------------------------------------------------------------|
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| `label` | Specifies the next switch case to execute in the `body` function. |
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| `sent` | Handles the completion result passed to the generator. |
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| `trys` | A stack of **Protected Regions**, which are 4-tuples that describe the labels that make up a `try..catch..finally` block. |
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| `ops` | A stack of pending operations used for `try..finally` blocks. |
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The `__generator` helper passes this state object to the `body` function for use with switching
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between switch cases in the body, handling completions from `AwaitExpression`, etc.
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## The `f` variable
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The `f` variable indicates whether the generator is currently executing, to prevent re-entry of
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the same generator during its execution.
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## The `y` variable
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The `y` variable stores the iterator passed to a `yieldstar` instruction to which operations should be delegated.
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## The `t` variable
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The `t` variable is a temporary variable that stores one of the following values:
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- The completion value when resuming from a `yield` or `yield*`.
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- The error value for a catch block.
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- The current **Protected Region**.
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- The verb (`next`, `throw`, or `return` method) to delegate to the expression of a `yield*`.
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- The result of evaluating the verb delegated to the expression of a `yield*`.
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> NOTE: None of the above cases overlap.
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# Protected Regions
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A **Protected Region** is a region within the `body` function that indicates a
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`try..catch..finally` statement. It consists of a 4-tuple that contains 4 labels:
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| Offset | Description |
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|--------|-----------------------------------------------------------------------------------------|
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| 0 | *Required* The label that indicates the beginning of a `try..catch..finally` statement. |
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| 1 | *Optional* The label that indicates the beginning of a `catch` clause. |
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| 2 | *Optional* The label that indicates the beginning of a `finally` clause. |
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| 3 | *Required* The label that indicates the end of the `try..catch..finally` statement. |
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# The generator object
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The final step of the `__generator` helper is the allocation of an object that implements the
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`Generator` protocol, to be used by the `__awaiter` helper:
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```ts
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return { next: verb(0), "throw": verb(1), "return": verb(2) };
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function verb(n) { return function (v) { return step([n, v]); }; }
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```
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This object translates calls to `next`, `throw`, and `return` to the appropriate Opcodes and
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invokes the `step` orchestration function to continue execution. The `throw` and `return` method
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names are quoted to better support ES3.
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# Orchestration
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The `step` function is the main orechestration mechanism for the `__generator` helper. It
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interprets opcodes, handles **protected regions**, and communicates results back to the caller.
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Here's a closer look at the `step` function:
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```ts
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function step(op) {
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if (f) throw new TypeError("Generator is already executing.");
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while (_) try {
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if (f = 1, y && (t = y[op[0] & 2 ? "return" : op[0] ? "throw" : "next"]) && !(t = t.call(y, op[1])).done) return t;
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if (y = 0, t) op = [0, t.value];
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switch (op[0]) {
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case 0: case 1: t = op; break;
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case 4: _.label++; return { value: op[1], done: false };
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case 5: _.label++; y = op[1]; op = [0]; continue;
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case 7: op = _.ops.pop(); _.trys.pop(); continue;
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default:
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if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; }
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if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; }
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if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; }
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if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; }
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if (t[2]) _.ops.pop();
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_.trys.pop(); continue;
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}
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op = body.call(thisArg, _);
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} catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; }
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if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true };
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}
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```
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The main body of `step` exists in a `while` loop. This allows us to continually interpret
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operations until we have reached some completion value, be it a `return`, `await`, or `throw`.
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## Preventing re-entry
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The first part of the `step` function is used as a check to prevent re-entry into a currently
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executing generator:
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```ts
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if (f) throw new TypeError("Generator is already executing.");
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```
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## Running the generator
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The main body of the `step` function consists of a `while` loop which continues to evaluate
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instructions until the generator exits or is suspended:
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```ts
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while (_) try ...
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```
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When the generator has run to completion, the `_` state variable will be cleared, forcing the loop
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to exit.
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## Evaluating the generator body.
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```ts
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try {
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...
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op = body.call(thisArg, _);
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}
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catch (e) {
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op = [6, e];
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y = 0;
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}
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finally {
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f = t = 0;
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}
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```
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Depending on the current operation, we re-enter the generator body to start or continue execution.
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Here we invoke `body` with `thisArg` as the `this` binding and the `_` state object as the only
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argument. The result is a tuple that contains the next Opcode and argument.
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If evaluation of the body resulted in an exception, we convert this into an Opcode 6 ("catch")
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operation to be handled in the next spin of the `while` loop. We also clear the `y` variable in
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case it is set to ensure we are no longer delegating operations as the exception occurred in
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user code *outside* of, or at the function boundary of, the delegated iterator (otherwise the
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iterator would have handled the exception itself).
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After executing user code, we clear the `f` flag that indicates we are executing the generator,
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as well as the `t` temporary value so that we don't hold onto values sent to the generator for
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longer than necessary.
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Inside of the `try..finally` statement are a series of statements that are used to evaluate the
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operations of the transformed generator body.
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The first thing we do is mark the generator as executing:
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```ts
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if (f = 1, ...)
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```
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Despite the fact this expression is part of the head of an `if` statement, the comma operator
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causes it to be evaluated and the result thrown out. This is a minification added purely to
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reduce the overall footprint of the helper.
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## Delegating `yield*`
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The first two statements of the `try..finally` statement handle delegation for `yield*`:
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```ts
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if (f = 1, y && (t = y[op[0] & 2 ? "return" : op[0] ? "throw" : "next"]) && !(t = t.call(y, op[1])).done) return t;
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if (y = 0, t) op = [0, t.value];
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```
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If the `y` variable is set, and `y` has a `next`, `throw`, or `return` method (depending on the
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current operation), we invoke this method and store the return value (an IteratorResult) in `t`.
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If `t` indicates it is a yielded value (e.g. `t.done === false`), we return `t` to the caller.
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If `t` indicates it is a returned value (e.g. `t.done === true`), we mark the operation with the
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`next` Opcode, and the returned value.
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If `y` did not have the appropriate method, or `t` was a returned value, we reset `y` to a falsey
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value and continue processing the operation.
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## Handling operations
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The various Opcodes are handled in the following switch statement:
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```ts
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switch (op[0]) {
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case 0: case 1: t = op; break;
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case 4: _.label++; return { value: op[1], done: false };
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case 5: _.label++; y = op[1]; op = [0]; continue;
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case 7: op = _.ops.pop(); _.trys.pop(); continue;
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default:
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if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; }
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if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; }
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if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; }
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if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; }
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if (t[2]) _.ops.pop();
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_.trys.pop(); continue;
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}
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```
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The following sections describe the various Opcodes:
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### Opcode 0 ("next") and Opcode 1 ("throw")
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```ts
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case 0: // next
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case 1: // throw
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t = op;
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break;
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```
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Both Opcode 0 ("next") and Opcode 1 ("throw") have the same behavior. The current operation is
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stored in the `t` variable and the `body` function is invoked. The `body` function should call
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`_.sent()` which will evaluate the appropriate completion result.
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### Opcode 4 ("yield")
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```ts
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case 4: // yield
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_.label++;
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return { value: op[1], done: false };
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```
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When we encounter Opcode 4 ("yield"), we increment the label by one to indicate the point at which
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the generator will resume execution. We then return an `IteratorResult` whose `value` is the
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yielded value, and `done` is `false`.
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### Opcode 5 ("yieldstar")
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```ts
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case 5: // yieldstar
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_.label++;
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y = op[1];
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op = [0];
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continue;
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```
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When we receive Opcode 5 ("yieldstar"), we increment the label by one to indicate the point at which
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the generator will resume execution. We then store the iterator in `op[1]` in the `y` variable, and
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set the operation to delegate to Opcode 0 ("next") with no value. Finally, we continue execution at
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the top of the loop to start delegation.
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### Opcode 7 ("endfinally")
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```ts
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case 7:
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op = _.ops.pop();
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_.trys.pop();
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continue;
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```
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Opcode 7 ("endfinally") indicates that we have hit the end of a `finally` clause, and that the last
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operation recorded before entering the `finally` block should be evaluated.
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### Opcode 2 ("return"), Opcode 3 ("break"), and Opcode 6 ("catch")
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```ts
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default:
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if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) {
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_ = 0;
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continue;
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}
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if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) {
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_.label = op[1];
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break;
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}
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if (op[0] === 6 && _.label < t[1]) {
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_.label = t[1];
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t = op;
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break;
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}
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if (t && _.label < t[2]) {
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_.label = t[2];
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_.ops.push(op);
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break;
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}
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if (t[2])
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_.ops.pop();
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_.trys.pop();
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continue;
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}
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```
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The handling for Opcode 2 ("return"), Opcode 3 ("break") and Opcode 6 ("catch") is more
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complicated, as we must obey the specified runtime semantics of generators. The first line in this
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clause gets the current **Protected Region** if found and stores it in the `t` temp variable:
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```ts
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if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && ...) ...
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```
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The remainder of this statement, as well as the following by several `if` statements test for more
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complex conditions. The first of these is the following:
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```ts
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if (!(t = ...) && (op[0] === 6 || op[0] === 2)) {
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_ = 0;
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continue;
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}
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```
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If we encounter an Opcode 6 ("catch") or Opcode 2 ("return"), and we are not in a protected region,
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then this operation completes the generator by setting the `_` variable to a falsey value. The
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`continue` statement resumes execution at the top of the `while` statement, which will exit the loop
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so that we continue execution at the statement following the loop.
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```ts
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if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) {
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_.label = op[1];
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break;
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}
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```
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The `if` statement above handles Opcode 3 ("break") when we are either not in a **protected region**, or
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are performing an unconditional jump to a label inside of the current **protected region**. In this case
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we can unconditionally jump to the specified label.
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```ts
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if (op[0] === 6 && _.label < t[1]) {
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_.label = t[1];
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t = op;
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break;
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}
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```
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The `if` statement above handles Opcode 6 ("catch") when inside the `try` block of a **protected
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region**. In this case we jump to the `catch` block, if present. We replace the value of `t` with
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the operation so that the exception can be read as the first statement of the transformed `catch`
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clause of the transformed generator body.
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```ts
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if (t && _.label < t[2]) {
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_.label = t[2];
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_.ops.push(op);
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break;
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}
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```
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This `if` statement handles all Opcodes when in a **protected region** with a `finally` clause.
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As long as we are not already inside the `finally` clause, we jump to the `finally` clause and
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push the pending operation onto the `_.ops` stack. This allows us to resume execution of the
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pending operation once we have completed execution of the `finally` clause, as long as it does not
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supersede this operation with its own completion value.
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```ts
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if (t[2])
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_.ops.pop();
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```
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Any other completion value inside of a `finally` clause will supersede the pending completion value
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from the `try` or `catch` clauses. The above `if` statement pops the pending completion from the
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stack.
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```ts
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_.trys.pop();
|
|
continue;
|
|
```
|
|
|
|
The remaining statements handle the point at which we exit a **protected region**. Here we pop the
|
|
current **protected region** from the stack and spin the `while` statement to evaluate the current
|
|
operation again in the next **protected region** or at the function boundary.
|
|
|
|
## Handling a completed generator
|
|
Once the generator has completed, the `_` state variable will be falsey. As a result, the `while`
|
|
loop will terminate and hand control off to the final statement of the orchestration function,
|
|
which deals with how a completed generator is evaluated:
|
|
|
|
```ts
|
|
if (op[0] & 5)
|
|
throw op[1];
|
|
return { value: op[0] ? op[1] : void 0, done: true };
|
|
```
|
|
|
|
If the caller calls `throw` on the generator it will send Opcode 1 ("throw"). If an exception
|
|
is uncaught within the body of the generator, it will send Opcode 6 ("catch"). As the generator has
|
|
completed, it throws the exception. Both of these cases are caught by the bitmask `5`, which does
|
|
not collide with the only two other valid completion Opcodes.
|
|
|
|
If the caller calls `next` on the generator, it will send Opcode 0 ("next"). As the generator has
|
|
completed, it returns an `IteratorResult` where `value` is `undefined` and `done` is true.
|
|
|
|
If the caller calls `return` on the generator, it will send Opcode 2 ("return"). As the generator
|
|
has completed, it returns an `IteratorResult` where `value` is the value provided to `return`, and
|
|
`done` is true. |