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miniauthold/vendor/github.com/dgraph-io/ristretto/ttl.go
kekskurse 19dab2268e
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chore: login methode return user
2025-05-25 20:41:22 +02:00

177 lines
4.2 KiB
Go

/*
* Copyright 2020 Dgraph Labs, Inc. and Contributors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package ristretto
import (
"sync"
"time"
)
var (
// TODO: find the optimal value or make it configurable.
bucketDurationSecs = int64(5)
)
func storageBucket(t time.Time) int64 {
return (t.Unix() / bucketDurationSecs) + 1
}
func cleanupBucket(t time.Time) int64 {
// The bucket to cleanup is always behind the storage bucket by one so that
// no elements in that bucket (which might not have expired yet) are deleted.
return storageBucket(t) - 1
}
// bucket type is a map of key to conflict.
type bucket map[uint64]uint64
// expirationMap is a map of bucket number to the corresponding bucket.
type expirationMap[V any] struct {
sync.RWMutex
buckets map[int64]bucket
lastCleanedBucketNum int64
}
func newExpirationMap[V any]() *expirationMap[V] {
return &expirationMap[V]{
buckets: make(map[int64]bucket),
lastCleanedBucketNum: cleanupBucket(time.Now()),
}
}
func (m *expirationMap[_]) add(key, conflict uint64, expiration time.Time) {
if m == nil {
return
}
// Items that don't expire don't need to be in the expiration map.
if expiration.IsZero() {
return
}
bucketNum := storageBucket(expiration)
m.Lock()
defer m.Unlock()
b, ok := m.buckets[bucketNum]
if !ok {
b = make(bucket)
m.buckets[bucketNum] = b
}
b[key] = conflict
}
func (m *expirationMap[_]) update(key, conflict uint64, oldExpTime, newExpTime time.Time) {
if m == nil {
return
}
m.Lock()
defer m.Unlock()
oldBucketNum := storageBucket(oldExpTime)
oldBucket, ok := m.buckets[oldBucketNum]
if ok {
delete(oldBucket, key)
}
// Items that don't expire don't need to be in the expiration map.
if newExpTime.IsZero() {
return
}
newBucketNum := storageBucket(newExpTime)
newBucket, ok := m.buckets[newBucketNum]
if !ok {
newBucket = make(bucket)
m.buckets[newBucketNum] = newBucket
}
newBucket[key] = conflict
}
func (m *expirationMap[_]) del(key uint64, expiration time.Time) {
if m == nil {
return
}
bucketNum := storageBucket(expiration)
m.Lock()
defer m.Unlock()
_, ok := m.buckets[bucketNum]
if !ok {
return
}
delete(m.buckets[bucketNum], key)
}
// cleanup removes all the items in the bucket that was just completed. It deletes
// those items from the store, and calls the onEvict function on those items.
// This function is meant to be called periodically.
func (m *expirationMap[V]) cleanup(store store[V], policy policy[V], onEvict func(item *Item[V])) {
if m == nil {
return
}
m.Lock()
now := time.Now()
currentBucketNum := cleanupBucket(now)
// Clean up all buckets up to and including currentBucketNum, starting from
// (but not including) the last one that was cleaned up
var buckets []bucket
for bucketNum := m.lastCleanedBucketNum + 1; bucketNum <= currentBucketNum; bucketNum++ {
buckets = append(buckets, m.buckets[bucketNum])
delete(m.buckets, bucketNum)
}
m.lastCleanedBucketNum = currentBucketNum
m.Unlock()
for _, keys := range buckets {
for key, conflict := range keys {
expr := store.Expiration(key)
// Sanity check. Verify that the store agrees that this key is expired.
if expr.After(now) {
continue
}
cost := policy.Cost(key)
policy.Del(key)
_, value := store.Del(key, conflict)
if onEvict != nil {
onEvict(&Item[V]{Key: key,
Conflict: conflict,
Value: value,
Cost: cost,
Expiration: expr,
})
}
}
}
}
// clear clears the expirationMap, the caller is responsible for properly
// evicting the referenced items
func (m *expirationMap[V]) clear() {
if m == nil {
return
}
m.Lock()
m.buckets = make(map[int64]bucket)
m.lastCleanedBucketNum = cleanupBucket(time.Now())
m.Unlock()
}