kuvia2/vendor/github.com/flamego/session/memory.go

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2022-01-14 23:09:03 +00:00
// Copyright 2021 Flamego. All rights reserved.
// Use of this source code is governed by a MIT-style
// license that can be found in the LICENSE file.
package session
import (
"container/heap"
"context"
"sync"
"time"
)
var _ Session = (*memorySession)(nil)
// memorySession is an in-memory session.
type memorySession struct {
*BaseSession
lock sync.RWMutex // The mutex to guard accesses to the lastAccessedAt
lastAccessedAt time.Time // The last time of the session being accessed
index int // The index in the heap
}
// newMemorySession returns a new memory session with given session ID.
func newMemorySession(sid string) *memorySession {
return &memorySession{
BaseSession: NewBaseSession(sid, nil),
}
}
func (s *memorySession) LastAccessedAt() time.Time {
s.lock.RLock()
defer s.lock.RUnlock()
return s.lastAccessedAt
}
func (s *memorySession) SetLastAccessedAt(t time.Time) {
s.lock.Lock()
defer s.lock.Unlock()
s.lastAccessedAt = t
}
var _ Store = (*memoryStore)(nil)
// memoryStore is an in-memory implementation of the session store.
type memoryStore struct {
nowFunc func() time.Time // The function to return the current time
lifetime time.Duration // The duration to have no access to a session before being recycled
lock sync.RWMutex // The mutex to guard accesses to the heap and index
heap []*memorySession // The heap to be managed by operations of heap.Interface
index map[string]*memorySession // The index to be managed by operations of heap.Interface
}
// newMemoryStore returns a new memory session store based on given
// configuration.
func newMemoryStore(cfg MemoryConfig) *memoryStore {
return &memoryStore{
nowFunc: cfg.nowFunc,
lifetime: cfg.Lifetime,
index: make(map[string]*memorySession),
}
}
// Len implements `heap.Interface.Len`. It is not concurrent-safe and is the
// caller's responsibility to ensure they're being guarded by a mutex during any
// heap operation, i.e. heap.Fix, heap.Remove, heap.Push, heap.Pop.
func (s *memoryStore) Len() int {
return len(s.heap)
}
// Less implements `heap.Interface.Less`. It is not concurrent-safe and is the
// caller's responsibility to ensure they're being guarded by a mutex during any
// heap operation, i.e. heap.Fix, heap.Remove, heap.Push, heap.Pop.
func (s *memoryStore) Less(i, j int) bool {
return s.heap[i].LastAccessedAt().Before(s.heap[j].LastAccessedAt())
}
// Swap implements `heap.Interface.Swap`. It is not concurrent-safe and is the
// caller's responsibility to ensure they're being guarded by a mutex during any
// heap operation, i.e. heap.Fix, heap.Remove, heap.Push, heap.Pop.
func (s *memoryStore) Swap(i, j int) {
s.heap[i], s.heap[j] = s.heap[j], s.heap[i]
s.heap[i].index = i
s.heap[j].index = j
}
// Push implements `heap.Interface.Push`. It is not concurrent-safe and is the
// caller's responsibility to ensure they're being guarded by a mutex during any
// heap operation, i.e. heap.Fix, heap.Remove, heap.Push, heap.Pop.
func (s *memoryStore) Push(x interface{}) {
n := s.Len()
sess := x.(*memorySession)
sess.index = n
s.heap = append(s.heap, sess)
s.index[sess.sid] = sess
}
// Pop implements `heap.Interface.Pop`. It is not concurrent-safe and is the
// caller's responsibility to ensure they're being guarded by a mutex during any
// heap operation, i.e. heap.Fix, heap.Remove, heap.Push, heap.Pop.
func (s *memoryStore) Pop() interface{} {
n := s.Len()
sess := s.heap[n-1]
s.heap[n-1] = nil // Avoid memory leak
sess.index = -1 // For safety
s.heap = s.heap[:n-1]
delete(s.index, sess.sid)
return sess
}
func (s *memoryStore) Exist(_ context.Context, sid string) bool {
s.lock.RLock()
defer s.lock.RUnlock()
_, ok := s.index[sid]
return ok
}
func (s *memoryStore) Read(_ context.Context, sid string) (Session, error) {
s.lock.Lock()
defer s.lock.Unlock()
sess, ok := s.index[sid]
if ok {
// Discard existing data if it's expired
if !s.nowFunc().Before(sess.LastAccessedAt().Add(s.lifetime)) {
sess.SetData(make(Data))
}
sess.SetLastAccessedAt(s.nowFunc())
heap.Fix(s, sess.index)
return sess, nil
}
sess = newMemorySession(sid)
sess.SetLastAccessedAt(s.nowFunc())
heap.Push(s, sess)
return sess, nil
}
func (s *memoryStore) Destroy(_ context.Context, sid string) error {
s.lock.Lock()
defer s.lock.Unlock()
sess, ok := s.index[sid]
if !ok {
return nil
}
heap.Remove(s, sess.index)
return nil
}
func (s *memoryStore) Save(context.Context, Session) error {
return nil
}
func (s *memoryStore) GC(ctx context.Context) error {
// Removing expired sessions from top of the heap until there is no more expired
// sessions found.
for {
select {
case <-ctx.Done():
return nil
default:
}
done := func() bool {
s.lock.Lock()
defer s.lock.Unlock()
if s.Len() == 0 {
return true
}
sess := s.heap[0]
// If the least accessed session is not expired, there is no need to continue
if s.nowFunc().Before(sess.LastAccessedAt().Add(s.lifetime)) {
return true
}
heap.Remove(s, sess.index)
return false
}()
if done {
break
}
}
return nil
}
// MemoryConfig contains options for the memory session store.
type MemoryConfig struct {
nowFunc func() time.Time // For tests only
// Lifetime is the duration to have no access to a session before being
// recycled. Default is 3600 seconds.
Lifetime time.Duration
}
// MemoryIniter returns the Initer for the memory session store.
func MemoryIniter() Initer {
return func(_ context.Context, args ...interface{}) (Store, error) {
var cfg *MemoryConfig
for i := range args {
switch v := args[i].(type) {
case MemoryConfig:
cfg = &v
}
}
if cfg == nil {
cfg = &MemoryConfig{}
}
if cfg.nowFunc == nil {
cfg.nowFunc = time.Now
}
if cfg.Lifetime.Seconds() < 1 {
cfg.Lifetime = 3600 * time.Second
}
return newMemoryStore(*cfg), nil
}
}