package ole import "unsafe" type IDispatch struct { IUnknown } type IDispatchVtbl struct { IUnknownVtbl GetTypeInfoCount uintptr GetTypeInfo uintptr GetIDsOfNames uintptr Invoke uintptr } func (v *IDispatch) VTable() *IDispatchVtbl { return (*IDispatchVtbl)(unsafe.Pointer(v.RawVTable)) } func (v *IDispatch) GetIDsOfName(names []string) (dispid []int32, err error) { dispid, err = getIDsOfName(v, names) return } func (v *IDispatch) Invoke(dispid int32, dispatch int16, params ...interface{}) (result *VARIANT, err error) { result, err = invoke(v, dispid, dispatch, params...) return } func (v *IDispatch) GetTypeInfoCount() (c uint32, err error) { c, err = getTypeInfoCount(v) return } func (v *IDispatch) GetTypeInfo() (tinfo *ITypeInfo, err error) { tinfo, err = getTypeInfo(v) return } // GetSingleIDOfName is a helper that returns single display ID for IDispatch name. // // This replaces the common pattern of attempting to get a single name from the list of available // IDs. It gives the first ID, if it is available. func (v *IDispatch) GetSingleIDOfName(name string) (displayID int32, err error) { var displayIDs []int32 displayIDs, err = v.GetIDsOfName([]string{name}) if err != nil { return } displayID = displayIDs[0] return } // InvokeWithOptionalArgs accepts arguments as an array, works like Invoke. // // Accepts name and will attempt to retrieve Display ID to pass to Invoke. // // Passing params as an array is a workaround that could be fixed in later versions of Go that // prevent passing empty params. During testing it was discovered that this is an acceptable way of // getting around not being able to pass params normally. func (v *IDispatch) InvokeWithOptionalArgs(name string, dispatch int16, params []interface{}) (result *VARIANT, err error) { displayID, err := v.GetSingleIDOfName(name) if err != nil { return } if len(params) < 1 { result, err = v.Invoke(displayID, dispatch) } else { result, err = v.Invoke(displayID, dispatch, params...) } return } // CallMethod invokes named function with arguments on object. func (v *IDispatch) CallMethod(name string, params ...interface{}) (*VARIANT, error) { return v.InvokeWithOptionalArgs(name, DISPATCH_METHOD, params) } // GetProperty retrieves the property with the name with the ability to pass arguments. // // Most of the time you will not need to pass arguments as most objects do not allow for this // feature. Or at least, should not allow for this feature. Some servers don't follow best practices // and this is provided for those edge cases. func (v *IDispatch) GetProperty(name string, params ...interface{}) (*VARIANT, error) { return v.InvokeWithOptionalArgs(name, DISPATCH_PROPERTYGET, params) } // PutProperty attempts to mutate a property in the object. func (v *IDispatch) PutProperty(name string, params ...interface{}) (*VARIANT, error) { return v.InvokeWithOptionalArgs(name, DISPATCH_PROPERTYPUT, params) }