factorio/map-gen-settings.json

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{
"_terrain_segmentation_comment": "The inverse of 'water scale' in the map generator GUI.",
"terrain_segmentation": 1,
"_water_comment":
[
"The equivalent to 'water coverage' in the map generator GUI. Higher coverage means more water in larger oceans.",
"Water level = 10 * log2(this value)"
],
"water": 1,
"_comment_width+height": "Width and height of map, in tiles; 0 means infinite",
"width": 0,
"height": 0,
"_starting_area_comment": "Multiplier for 'biter free zone radius'",
"starting_area": 1,
"peaceful_mode": true,
"autoplace_controls":
{
"coal": {"frequency": 1, "size": 1.5, "richness": 2},
"stone": {"frequency": 1, "size": 1.5, "richness": 2},
"copper-ore": {"frequency": 1, "size": 1.5,"richness": 2},
"iron-ore": {"frequency": 1, "size": 1.5, "richness": 2},
"uranium-ore": {"frequency": 1, "size": 1.5, "richness": 2},
"crude-oil": {"frequency": 1, "size": 1.5, "richness": 2},
"trees": {"frequency": 1, "size": 1.5, "richness": 2},
"enemy-base": {"frequency": 1, "size": 1.5, "richness": 2}
},
"cliff_settings":
{
"_name_comment": "Name of the cliff prototype",
"name": "cliff",
"_cliff_elevation_0_comment": "Elevation of first row of cliffs",
"cliff_elevation_0": 10,
"_cliff_elevation_interval_comment":
[
"Elevation difference between successive rows of cliffs.",
"This is inversely proportional to 'frequency' in the map generation GUI. Specifically, when set from the GUI the value is 40 / frequency."
],
"cliff_elevation_interval": 40,
"_richness_comment": "Called 'cliff continuity' in the map generator GUI. 0 will result in no cliffs, 10 will make all cliff rows completely solid",
"richness": 0
},
"_property_expression_names_comment":
[
"Overrides for property value generators (map type)",
"Leave 'elevation' blank to get 'normal' terrain.",
"Use 'elevation': '0_16-elevation' to reproduce terrain from 0.16.",
"Use 'elevation': '0_17-island' to get an island.",
"Moisture and terrain type are also controlled via this.",
"'control-setting:moisture:frequency:multiplier' is the inverse of the 'moisture scale' in the map generator GUI.",
"'control-setting:moisture:bias' is the 'moisture bias' in the map generator GUI.",
"'control-setting:aux:frequency:multiplier' is the inverse of the 'terrain type scale' in the map generator GUI.",
"'control-setting:aux:bias' is the 'terrain type bias' in the map generator GUI."
],
"property_expression_names":
{
"control-setting:moisture:frequency:multiplier": "1",
"control-setting:moisture:bias": "0",
"control-setting:aux:frequency:multiplier": "1",
"control-setting:aux:bias": "0"
},
"starting_points":
[
{ "x": 0, "y": 0}
],
"_seed_comment": "Use null for a random seed, number for a specific seed.",
"seed": null
}