{ "_terrain_segmentation_comment": "The inverse of 'water scale' in the map generator GUI.", "terrain_segmentation": 1, "_water_comment": [ "The equivalent to 'water coverage' in the map generator GUI. Higher coverage means more water in larger oceans.", "Water level = 10 * log2(this value)" ], "water": 1, "_comment_width+height": "Width and height of map, in tiles; 0 means infinite", "width": 0, "height": 0, "_starting_area_comment": "Multiplier for 'biter free zone radius'", "starting_area": 1, "peaceful_mode": true, "autoplace_controls": { "coal": {"frequency": 1, "size": 1.5, "richness": 2}, "stone": {"frequency": 1, "size": 1.5, "richness": 2}, "copper-ore": {"frequency": 1, "size": 1.5,"richness": 2}, "iron-ore": {"frequency": 1, "size": 1.5, "richness": 2}, "uranium-ore": {"frequency": 1, "size": 1.5, "richness": 2}, "crude-oil": {"frequency": 1, "size": 1.5, "richness": 2}, "trees": {"frequency": 1, "size": 1.5, "richness": 2}, "enemy-base": {"frequency": 1, "size": 1.5, "richness": 2} }, "cliff_settings": { "_name_comment": "Name of the cliff prototype", "name": "cliff", "_cliff_elevation_0_comment": "Elevation of first row of cliffs", "cliff_elevation_0": 10, "_cliff_elevation_interval_comment": [ "Elevation difference between successive rows of cliffs.", "This is inversely proportional to 'frequency' in the map generation GUI. Specifically, when set from the GUI the value is 40 / frequency." ], "cliff_elevation_interval": 40, "_richness_comment": "Called 'cliff continuity' in the map generator GUI. 0 will result in no cliffs, 10 will make all cliff rows completely solid", "richness": 0 }, "_property_expression_names_comment": [ "Overrides for property value generators (map type)", "Leave 'elevation' blank to get 'normal' terrain.", "Use 'elevation': '0_16-elevation' to reproduce terrain from 0.16.", "Use 'elevation': '0_17-island' to get an island.", "Moisture and terrain type are also controlled via this.", "'control-setting:moisture:frequency:multiplier' is the inverse of the 'moisture scale' in the map generator GUI.", "'control-setting:moisture:bias' is the 'moisture bias' in the map generator GUI.", "'control-setting:aux:frequency:multiplier' is the inverse of the 'terrain type scale' in the map generator GUI.", "'control-setting:aux:bias' is the 'terrain type bias' in the map generator GUI." ], "property_expression_names": { "control-setting:moisture:frequency:multiplier": "1", "control-setting:moisture:bias": "0", "control-setting:aux:frequency:multiplier": "1", "control-setting:aux:bias": "0" }, "starting_points": [ { "x": 0, "y": 0} ], "_seed_comment": "Use null for a random seed, number for a specific seed.", "seed": null }