{
    "difficulty_settings":
    {
      "recipe_difficulty": 0,
      "technology_difficulty": 0,
      "technology_price_multiplier": 1,
      "research_queue_setting": "after-victory"
    },
    "pollution":
    {
      "enabled": true,
      "_comment_min_to_diffuse_1": "these are values for 60 ticks (1 simulated second)",
      "_comment_min_to_diffuse_2": "amount that is diffused to neighboring chunk",
      "diffusion_ratio": 0.02,
      "min_to_diffuse": 15,
      "ageing": 1,
      "expected_max_per_chunk": 150,
      "min_to_show_per_chunk": 50,
      "min_pollution_to_damage_trees": 60,
      "pollution_with_max_forest_damage": 150,
      "pollution_per_tree_damage": 50,
      "pollution_restored_per_tree_damage": 10,
      "max_pollution_to_restore_trees": 20,
      "enemy_attack_pollution_consumption_modifier": 1
    },
    "enemy_evolution":
    {
      "enabled": true,
      "time_factor": 0.000004,
      "destroy_factor": 0.002,
      "pollution_factor": 0.0000009
    },
    "enemy_expansion":
    {
      "enabled": true,
      "min_base_spacing": 3,
      "max_expansion_distance": 7,
      "friendly_base_influence_radius": 2,
      "enemy_building_influence_radius": 2,
      "building_coefficient": 0.1,
      "other_base_coefficient": 2.0,
      "neighbouring_chunk_coefficient": 0.5,
      "neighbouring_base_chunk_coefficient": 0.4,
      "max_colliding_tiles_coefficient": 0.9,
      "settler_group_min_size": 5,
      "settler_group_max_size": 20,
      "min_expansion_cooldown": 14400,
      "max_expansion_cooldown": 216000
    },
    "unit_group":
    {
      "min_group_gathering_time": 3600,
      "max_group_gathering_time": 36000,
      "max_wait_time_for_late_members": 7200,
      "max_group_radius": 30.0,
      "min_group_radius": 5.0,
      "max_member_speedup_when_behind": 1.4,
      "max_member_slowdown_when_ahead": 0.6,
      "max_group_slowdown_factor": 0.3,
      "max_group_member_fallback_factor": 3,
      "member_disown_distance": 10,
      "tick_tolerance_when_member_arrives": 60,
      "max_gathering_unit_groups": 30,
      "max_unit_group_size": 200
    },
    "steering":
    {
      "default":
      {
        "radius": 1.2,
        "separation_force": 0.005,
        "separation_factor": 1.2,
        "force_unit_fuzzy_goto_behavior": false
      },
      "moving":
      {
        "radius": 3,
        "separation_force": 0.01,
        "separation_factor": 3,
        "force_unit_fuzzy_goto_behavior": false
      }
    },
    "path_finder":
    {
      "fwd2bwd_ratio": 5,
      "goal_pressure_ratio": 2,
      "max_steps_worked_per_tick": 100,
      "max_work_done_per_tick": 8000,
      "use_path_cache": true,
      "short_cache_size": 5,
      "long_cache_size": 25,
      "short_cache_min_cacheable_distance": 10,
      "short_cache_min_algo_steps_to_cache": 50,
      "long_cache_min_cacheable_distance": 30,
      "cache_max_connect_to_cache_steps_multiplier": 100,
      "cache_accept_path_start_distance_ratio": 0.2,
      "cache_accept_path_end_distance_ratio": 0.15,
      "negative_cache_accept_path_start_distance_ratio": 0.3,
      "negative_cache_accept_path_end_distance_ratio": 0.3,
      "cache_path_start_distance_rating_multiplier": 10,
      "cache_path_end_distance_rating_multiplier": 20,
      "stale_enemy_with_same_destination_collision_penalty": 30,
      "ignore_moving_enemy_collision_distance": 5,
      "enemy_with_different_destination_collision_penalty": 30,
      "general_entity_collision_penalty": 10,
      "general_entity_subsequent_collision_penalty": 3,
      "extended_collision_penalty": 3,
      "max_clients_to_accept_any_new_request": 10,
      "max_clients_to_accept_short_new_request": 100,
      "direct_distance_to_consider_short_request": 100,
      "short_request_max_steps": 1000,
      "short_request_ratio": 0.5,
      "min_steps_to_check_path_find_termination": 2000,
      "start_to_goal_cost_multiplier_to_terminate_path_find": 500.0,
      "overload_levels": [0, 100, 500],
      "overload_multipliers": [2, 3, 4],
      "negative_path_cache_delay_interval": 20
    },
    "max_failed_behavior_count": 3
  }
  