event.lua example
local event = require("__flib__.event")
event.on_init(function() log("on init!") end)
event.on_load(function() log("on load!") end)
event.on_configuration_changed(function(e) log("on configuration changed!") end)
event.on_nth_tick(60, function(e) log("one second has passed!") end)
event.on_player_created(function(e) log("player "..game.get_player(e.player_index).name.." created!") end)
event.register("my-custom-input", function(e) log("custom input pressed!") end)
event.register({defines.events.on_player_left_game, defines.events.on_player_removed}, function(e)
log("player left or was removed")
end)
event.register({"my-other-custom-input", defines.events.on_lua_shortcut}, function(e)
log("input or shortcut pressed!")
end)
event.register(
{defines.events.on_built_entity, defines.events.on_robot_built_entity},
function(e)
log("entity built!")
end,
{
{filter="type", type="transport-belt"},
{filter="type", type="underground-belt"},
{filter="type", type="splitter"},
{filter="type", type="loader"},
{filter="type", type="loader-1x1"}
}
)
local registration_number = event.register_on_entity_destroyed(...)
local my_event_id = event.generate_id()
local handler = event.get_handler(defines.events.on_tick)
event.raise(my_event_id, {my_data="foo"})
local order = event.get_order()
local filters = event.get_filters(defines.events.on_built_entity)
event.set_filters(
{defines.events.on_built_entity, defines.events.on_robot_built_entity},
{
{filter="type", type="transport-belt"},
{filter="type", type="underground-belt"},
{filter="type", type="splitter"},
{filter="type", type="loader"},
{filter="type", type="loader-1x1"}
}
)