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keksAccountGUI/node_modulesOLD/eslint/lib/config/autoconfig.js

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2019-08-11 18:48:02 +00:00
/**
* @fileoverview Used for creating a suggested configuration based on project code.
* @author Ian VanSchooten
*/
"use strict";
//------------------------------------------------------------------------------
// Requirements
//------------------------------------------------------------------------------
const lodash = require("lodash"),
Linter = require("../linter"),
configRule = require("./config-rule"),
ConfigOps = require("./config-ops"),
recConfig = require("../../conf/eslint-recommended");
const debug = require("debug")("eslint:autoconfig");
const linter = new Linter();
//------------------------------------------------------------------------------
// Data
//------------------------------------------------------------------------------
const MAX_CONFIG_COMBINATIONS = 17, // 16 combinations + 1 for severity only
RECOMMENDED_CONFIG_NAME = "eslint:recommended";
//------------------------------------------------------------------------------
// Private
//------------------------------------------------------------------------------
/**
* Information about a rule configuration, in the context of a Registry.
*
* @typedef {Object} registryItem
* @param {ruleConfig} config A valid configuration for the rule
* @param {number} specificity The number of elements in the ruleConfig array
* @param {number} errorCount The number of errors encountered when linting with the config
*/
/**
* This callback is used to measure execution status in a progress bar
* @callback progressCallback
* @param {number} The total number of times the callback will be called.
*/
/**
* Create registryItems for rules
* @param {rulesConfig} rulesConfig Hash of rule names and arrays of ruleConfig items
* @returns {Object} registryItems for each rule in provided rulesConfig
*/
function makeRegistryItems(rulesConfig) {
return Object.keys(rulesConfig).reduce((accumulator, ruleId) => {
accumulator[ruleId] = rulesConfig[ruleId].map(config => ({
config,
specificity: config.length || 1,
errorCount: void 0
}));
return accumulator;
}, {});
}
/**
* Creates an object in which to store rule configs and error counts
*
* Unless a rulesConfig is provided at construction, the registry will not contain
* any rules, only methods. This will be useful for building up registries manually.
*
* Registry class
*/
class Registry {
/**
* @param {rulesConfig} [rulesConfig] Hash of rule names and arrays of possible configurations
*/
constructor(rulesConfig) {
this.rules = (rulesConfig) ? makeRegistryItems(rulesConfig) : {};
}
/**
* Populate the registry with core rule configs.
*
* It will set the registry's `rule` property to an object having rule names
* as keys and an array of registryItems as values.
*
* @returns {void}
*/
populateFromCoreRules() {
const rulesConfig = configRule.createCoreRuleConfigs();
this.rules = makeRegistryItems(rulesConfig);
}
/**
* Creates sets of rule configurations which can be used for linting
* and initializes registry errors to zero for those configurations (side effect).
*
* This combines as many rules together as possible, such that the first sets
* in the array will have the highest number of rules configured, and later sets
* will have fewer and fewer, as not all rules have the same number of possible
* configurations.
*
* The length of the returned array will be <= MAX_CONFIG_COMBINATIONS.
*
* @returns {Object[]} "rules" configurations to use for linting
*/
buildRuleSets() {
let idx = 0;
const ruleIds = Object.keys(this.rules),
ruleSets = [];
/**
* Add a rule configuration from the registry to the ruleSets
*
* This is broken out into its own function so that it doesn't need to be
* created inside of the while loop.
*
* @param {string} rule The ruleId to add.
* @returns {void}
*/
const addRuleToRuleSet = function(rule) {
/*
* This check ensures that there is a rule configuration and that
* it has fewer than the max combinations allowed.
* If it has too many configs, we will only use the most basic of
* the possible configurations.
*/
const hasFewCombos = (this.rules[rule].length <= MAX_CONFIG_COMBINATIONS);
if (this.rules[rule][idx] && (hasFewCombos || this.rules[rule][idx].specificity <= 2)) {
/*
* If the rule has too many possible combinations, only take
* simple ones, avoiding objects.
*/
if (!hasFewCombos && typeof this.rules[rule][idx].config[1] === "object") {
return;
}
ruleSets[idx] = ruleSets[idx] || {};
ruleSets[idx][rule] = this.rules[rule][idx].config;
/*
* Initialize errorCount to zero, since this is a config which
* will be linted.
*/
this.rules[rule][idx].errorCount = 0;
}
}.bind(this);
while (ruleSets.length === idx) {
ruleIds.forEach(addRuleToRuleSet);
idx += 1;
}
return ruleSets;
}
/**
* Remove all items from the registry with a non-zero number of errors
*
* Note: this also removes rule configurations which were not linted
* (meaning, they have an undefined errorCount).
*
* @returns {void}
*/
stripFailingConfigs() {
const ruleIds = Object.keys(this.rules),
newRegistry = new Registry();
newRegistry.rules = Object.assign({}, this.rules);
ruleIds.forEach(ruleId => {
const errorFreeItems = newRegistry.rules[ruleId].filter(registryItem => (registryItem.errorCount === 0));
if (errorFreeItems.length > 0) {
newRegistry.rules[ruleId] = errorFreeItems;
} else {
delete newRegistry.rules[ruleId];
}
});
return newRegistry;
}
/**
* Removes rule configurations which were not included in a ruleSet
*
* @returns {void}
*/
stripExtraConfigs() {
const ruleIds = Object.keys(this.rules),
newRegistry = new Registry();
newRegistry.rules = Object.assign({}, this.rules);
ruleIds.forEach(ruleId => {
newRegistry.rules[ruleId] = newRegistry.rules[ruleId].filter(registryItem => (typeof registryItem.errorCount !== "undefined"));
});
return newRegistry;
}
/**
* Creates a registry of rules which had no error-free configs.
* The new registry is intended to be analyzed to determine whether its rules
* should be disabled or set to warning.
*
* @returns {Registry} A registry of failing rules.
*/
getFailingRulesRegistry() {
const ruleIds = Object.keys(this.rules),
failingRegistry = new Registry();
ruleIds.forEach(ruleId => {
const failingConfigs = this.rules[ruleId].filter(registryItem => (registryItem.errorCount > 0));
if (failingConfigs && failingConfigs.length === this.rules[ruleId].length) {
failingRegistry.rules[ruleId] = failingConfigs;
}
});
return failingRegistry;
}
/**
* Create an eslint config for any rules which only have one configuration
* in the registry.
*
* @returns {Object} An eslint config with rules section populated
*/
createConfig() {
const ruleIds = Object.keys(this.rules),
config = { rules: {} };
ruleIds.forEach(ruleId => {
if (this.rules[ruleId].length === 1) {
config.rules[ruleId] = this.rules[ruleId][0].config;
}
});
return config;
}
/**
* Return a cloned registry containing only configs with a desired specificity
*
* @param {number} specificity Only keep configs with this specificity
* @returns {Registry} A registry of rules
*/
filterBySpecificity(specificity) {
const ruleIds = Object.keys(this.rules),
newRegistry = new Registry();
newRegistry.rules = Object.assign({}, this.rules);
ruleIds.forEach(ruleId => {
newRegistry.rules[ruleId] = this.rules[ruleId].filter(registryItem => (registryItem.specificity === specificity));
});
return newRegistry;
}
/**
* Lint SourceCodes against all configurations in the registry, and record results
*
* @param {Object[]} sourceCodes SourceCode objects for each filename
* @param {Object} config ESLint config object
* @param {progressCallback} [cb] Optional callback for reporting execution status
* @returns {Registry} New registry with errorCount populated
*/
lintSourceCode(sourceCodes, config, cb) {
let lintedRegistry = new Registry();
lintedRegistry.rules = Object.assign({}, this.rules);
const ruleSets = lintedRegistry.buildRuleSets();
lintedRegistry = lintedRegistry.stripExtraConfigs();
debug("Linting with all possible rule combinations");
const filenames = Object.keys(sourceCodes);
const totalFilesLinting = filenames.length * ruleSets.length;
filenames.forEach(filename => {
debug(`Linting file: ${filename}`);
let ruleSetIdx = 0;
ruleSets.forEach(ruleSet => {
const lintConfig = Object.assign({}, config, { rules: ruleSet });
const lintResults = linter.verify(sourceCodes[filename], lintConfig);
lintResults.forEach(result => {
/*
* It is possible that the error is from a configuration comment
* in a linted file, in which case there may not be a config
* set in this ruleSetIdx.
* (https://github.com/eslint/eslint/issues/5992)
* (https://github.com/eslint/eslint/issues/7860)
*/
if (
lintedRegistry.rules[result.ruleId] &&
lintedRegistry.rules[result.ruleId][ruleSetIdx]
) {
lintedRegistry.rules[result.ruleId][ruleSetIdx].errorCount += 1;
}
});
ruleSetIdx += 1;
if (cb) {
cb(totalFilesLinting); // eslint-disable-line callback-return
}
});
// Deallocate for GC
sourceCodes[filename] = null;
});
return lintedRegistry;
}
}
/**
* Extract rule configuration into eslint:recommended where possible.
*
* This will return a new config with `"extends": "eslint:recommended"` and
* only the rules which have configurations different from the recommended config.
*
* @param {Object} config config object
* @returns {Object} config object using `"extends": "eslint:recommended"`
*/
function extendFromRecommended(config) {
const newConfig = Object.assign({}, config);
ConfigOps.normalizeToStrings(newConfig);
const recRules = Object.keys(recConfig.rules).filter(ruleId => ConfigOps.isErrorSeverity(recConfig.rules[ruleId]));
recRules.forEach(ruleId => {
if (lodash.isEqual(recConfig.rules[ruleId], newConfig.rules[ruleId])) {
delete newConfig.rules[ruleId];
}
});
newConfig.extends = RECOMMENDED_CONFIG_NAME;
return newConfig;
}
//------------------------------------------------------------------------------
// Public Interface
//------------------------------------------------------------------------------
module.exports = {
Registry,
extendFromRecommended
};